Sync relies on the concept of state synchronization. In this model, the authoritative state of your application exists in the cloud and is actively replicated – whether in whole or in part – to all of your users across all of your devices. The code you write is responsible for manipulating and representing this state: telling Sync when a customer is online/offline, their position on a website, or any other thing. Doing that, the Sync service does the rest, and makes sure that your devices are always kept up to date in real-time, surviving connection failures and other network aberrations.
Sync Objects are the primitives you use to make your application's state discoverable and accessible at the right granularity. Sync provides four different object primitives to help.
Because of rate limiting and access control, the Sync Object architecture of your application will have significant impact on the scaling properties of the ultimate solution. As a guideline, favor more Sync objects (perhaps indexed in a separate, less-often updated map) to represent the unit in which your app scales. For example, consider one Map per user, not a single map for all users.
If you enable Access Control, the tokens you provide to your SDK-driven applications determine which objects your app can subscribe to or write. Be sure also to have a look at Securing your Sync App before you get too far.