iOS Quickstart

In this guide, we will get you up and running quickly with a sample application you can build on as you learn more about Sync. Sound like a plan? Then let's get cracking!

Table Of Contents

Gather account information

The first thing we need to do is grab all the necessary information from our Twilio account. To set up our back-end for Sync, we will need four values from our account:

Config Values Description
Service Instance SID A service instance where all the data for our application is stored and scoped. Generate one using the console Sync Services tool.
Account SID Your primary Twilio account identifier - find this on the main page of the Twilio console.
API Key Used to sign tokens. Generate one using the console API Keys tool.
API Secret Used to sign tokens, together with the corresponding API Key.

Download, configure, and run the starter app

Choose a download package for your server-side language of choice. If you're primarily a front-end developer and don't have a strong preference, Python, Node.js, or Ruby will probably get you up and running the fastest.

Follow the instructions in the README for each starter application to configure and run it on your machine, using the four values we created above:

Explore the starter iOS app

To get going quickly, there is a starter iOS app. Download it now:

Configure and Run the Mobile App

If you'd like to run the application in the simulator, you're all set and ready to play! To run on the device, you'll need to have the server on your machine reachable from the device - either using ngrok to forward traffic to your machine or hosting it somewhere accessible.

This is where the fun begins! When you visit the homepage of the starter application, you should see a page which looks like this:

Twilio Sync iOS Quickstart

You have been assigned a random user identity and opened a Sync document called "sync.game". If you open this app on another device or you can play against the server running locally on your machine in a browser window or tab, you should be able to play an X or O on the board and see the game board replicate across the other client.

The HTML and CSS in the starter application aren't terribly interesting, but the JavaScript code driving this application has a few very important jobs:

  1. Fetch an AccessToken from the server via Ajax
  2. Initialize Sync JavaScript SDK
  3. Open a Sync document called "sync.game".
  4. Handle UI events to update the document or refresh the document when other users make changes

The iOS application demonstrates:

  1. Fetching an AccessToken from the server via HTTP
  2. Initializing the Sync iOS SDK
  3. Open a Sync document called "sync.game".
  4. Handle UI events to update the document or refresh the document when other users make changes

We explore how to manage your users in our user identity guide, and cover everything you can do with Sync objects in the Sync Objects Overview.

Get Help

Need some extra help? Send us a note at help@twilio.com, and we'll make sure to get you running just as quick as we can. Have fun building with Sync, and make sure to let us know what you're building!

Next: Managing Identity and Access Tokens »

Need some help?

We all do sometimes; code is hard. Get help now from our support team, or lean on the wisdom of the crowd browsing the Twilio tag on Stack Overflow.