Twilio Video Quickstart for iOS
Build your video application with the Twilio Video iOS SDK.
Info
Before getting started, we recommend you take a look at the open source Twilio Video iOS App and Twilio Video Quickstart for iOS.
Use of this software is subject to the Twilio Terms of Service. Please review ACKNOWLEDGEMENTS.md for licenses of dependent software embedded in the downloaded package.
The Twilio Video API includes the following resources:
Room
: The real-time audio, data, video and screen-share session. It's the basic building block for a Twilio Video application.Participants
: The client applications that are connected to a Room and sharing audio, data, and video media with one another.Tracks
: The audio, data, and video media streams that are shared within a Room.LocalTracks
: The audio, data, and video captured from the local client's media sources (for example, microphone and camera).RemoteTracks
: The audio, data, and video tracks from other participants connected to the Room.
To start using the Video iOS SDK in your apps, you need to perform a few tasks first.
SDK support
The iOS SDK supports iOS 12.2 or higher. It's built for arm64 and x86_64 architectures with Bitcode slices for arm64 devices.
The TwilioVideo.framework
is built with Xcode 13. The framework can be consumed with previous versions of Xcode. However, re-compiling Bitcode when exporting for Ad Hoc or Enterprise distribution requires the use of Xcode 13.x.
Install the Twilio Video iOS SDK dynamic framework with Swift Package Manager, with CocoaPods, or manually.
- Add the
https://github.com/twilio/twilio-video-ios
repository as a Swift Package. - In your Xcode project, go to Build Settings.
- Search for Other Linker Flags and add
-ObjC
.
-
Add the following lines to your
podfile
:1source 'https://github.com/CocoaPods/Specs'23platform :ios, '12.2'45target 'TARGET_NAME' do6pod 'TwilioVideo', '~> 5'7end -
Run
pod install
to install the dependencies to your project.
The TwilioVideo.xcframework
is distributed as a dynamic iOS framework that you can drag and drop into your existing projects.
You can browse all Twilio Video iOS releases or download the latest Video dynamic framework directly.
Once you've downloaded and unpacked the XCFramework, do the following:
- Navigate to your Xcode project's General settings page.
- Drag and drop
TwilioVideo.xcframework
onto the Frameworks, Libraries, and Embedded Content section. - Make sure that Copy items if needed is checked and click Finish. Make sure that Embed & Sign is checked.
- Go to the Build Settings tab.
- Search for Other Linker Flags and add
-ObjC
.
API keys represent credentials to access the Twilio API. You use them to:
- Authenticate to the REST API.
- Create and revoke Access Tokens.
Learn more about API keys.
To execute the code samples below, you'll need to generate an Access Token. An Access Token is a short-lived credential used to authenticate your client-side application to Twilio.
You can generate an Access Token using either the Twilio CLI or a Twilio Helper Library.
For application testing purposes, the Twilio CLI provides a quick way to generate Access Tokens that you can then copy and paste it into your application. In a production application, you should use the Twilio Helper Libraries because your back-end server will need to generate an Access Token for every user in your application.
To use the CLI, you will need to install the Twilio CLI and log in to your Twilio account from the command line. For instructions, see the CLI quickstart. Then, you can install the Token CLI plugin with the following command:
twilio plugins:install @twilio-labs/plugin-token
To generate an Access Token, run the following command. --identity
is a required argument and should be a string that represents the user identity for this Access Token.
twilio token:video --identity=<identity>
You can find examples of how to generate an Access Token for a participant using Twilio's Helper Libraries in User Identity and Access Token.
You can call TwilioVideo.connect()
to connect to a Room from your iOS application. Once connected, you can send and receive audio and video streams with other Participants who are connected to the Room.
1@IBAction func createARoom(sender: AnyObject) {2let connectOptions = ConnectOptions(token: accessToken) { (builder) in3builder.roomName = "my-room"4}5room = TwilioVideoSDK.connect(options: connectOptions, delegate: self)6}78// MARK: RoomDelegate910func roomDidConnect(room: Room) {11print("Did connect to Room")1213if let localParticipant = room.localParticipant {14print("Local identity \(localParticipant.identity)")1516// Set the delegate of the local particiant to receive callbacks17localParticipant.delegate = self18}19}
You must pass the Access Token when connecting to a Room. You may also optionally pass the following:
roomName
: The room name to dynamically specify the name of the Room you want to join. You can also encode the Room name in the Access Token, which will let the user connect to only the Room specified in the token.localAudioTracks
,localVideoTracks
orlocalDataTracks
: The local audio, video, or data tracks to begin sharing your local media with other Participants in the Room upon connecting.- An ICE transport policy, which allows you to force calls through TURN relay for testing purposes.
The name of the Room specifies which Room you want to join. If you have enabled client-side Room ("ad-hoc Room") creation for your account and a Room by that name doesn't already exist, it will be created upon connection. If a Room by that name is already active, you'll be connected to the Room and receive notifications from any other Participants also connected to the same Room. Room names must be unique within an Account.
Default Room settings
If you have enabled client-side Room creation, any new Room you create via the iOS SDK will follow the default Room settings that you've specified in your account. These settings include options like a StatusCallback
URL where you can receive Room creation and other webhook events, the maximum number of Participants, automatic recording, and more. You can view and update your default Room settings in the Twilio Console.
You can also create a Room using the Rooms REST API. Look at the REST API Rooms resource docs for more details.
To join an existing Room, pass the Room name to the connect
method, just as you would when creating a Room.
Once in a Room, you'll receive a room:participantDidConnect:
callback for each Participant that successfully joins. Querying the remoteParticipants
getter will return any existing Participants who have already joined the Room.
1@IBAction func joinRoom(sender: AnyObject) {2let connectOptions = ConnectOptions(token: accessToken) { (builder) in3builder.roomName = "existing-room"4})5room = TwilioVideoSDK.connect(options: connectOptions, delegate: self)6}78// MARK: RoomDelegate910func roomDidConnect(room: Room) {11print("Did connect to room")1213if let localParticipant = room.localParticipant {14print("Local identity \(localParticipant.identity)")1516// Set the delegate of the local particiant to receive callbacks17localParticipant.delegate = self18}19}
You can capture local media from your device's microphone, camera or screen-share on different platforms in the following ways:
- Begin capturing audio data by creating a
TVILocalAudioTrack
. - Begin capturing video by creating a
TVILocalVideoTrack
with an associatedTVIVideoCapturer
. The Video iOS SDK provides customizable video capturers for both camera and screen sharing.
1// Create an audio track2var localAudioTrack = LocalAudioTrack()34// Create a data track5var localDataTrack = LocalDataTrack()67// Create a CameraSource to provide content for the video track8var localVideoTrack : LocalVideoTrack?910// Create a video track with the capturer.11if let camera = CameraSource(delegate: self) {12localVideoTrack = LocalVideoTrack(source: camera)13}
When the client joins a Room, the client can specify which tracks they want to share with other Participants. The following code is how we share the audio and video track we created earlier:
1let connectOptions = ConnectOptions(token: accessToken) { (builder) in2builder.roomName = "my-room"34if let audioTrack = localAudioTrack {5builder.audioTracks = [ audioTrack ]6}7if let dataTrack = localDataTrack {8builder.dataTracks = [ dataTrack ]9}10if let videoTrack = localVideoTrack {11builder.videoTracks = [ videoTrack ]12}13}1415var room = TwilioVideoSDK.connect(options: connectOptions, delegate: self)
For some use cases, such as a ReplayKit broadcast extension, you may want to connect as a publish-only Participant that's not subscribed to any tracks. You can disable automatic subscription behavior via connectOptions
.
1let connectOptions = ConnectOptions(token: accessToken) { (builder) in2builder.isAutomaticSubscriptionEnabled = false3builder.roomName = "my-room"45if let audioTrack = localAudioTrack {6builder.audioTracks = [ audioTrack ]7}8}910var room = TwilioVideo.connect(options: connectOptions, delegate: self)
When you join a Room, Participants may already be present. You can check for existing Participants in the roomDidConnect:
callback by using the remoteParticipants
getter. To receive RemoteParticipantDelegate
callbacks you will need to set the RemoteParticipant.delegate
property for each connected remote Participant.
1room = TwilioVideo.connect(options: connectOptions, delegate: self)23// MARK: RoomDelegate45func roomDidConnect(room: Room) {6// The Local Participant7if let localParticipant = room.localParticipant {8print("Local identity \(localParticipant.identity)")910// Set the delegate of the local participant to receive callbacks11localParticipant.delegate = self12}1314// Connected participants already in the room15print("Number of connected Participants \(room.remoteParticipants.count)")1617// Set the delegate of the remote participants to receive callbacks18for remoteParticipant in room.remoteParticipants {19remoteParticipant.delegate = self20}21}2223func participantDidConnect(room: Room, participant: RemoteParticipant) {24print ("Participant \(participant.identity) has joined Room \(room.name)")2526// Set the delegate of the remote participant to receive callbacks27participant.delegate = self28}2930func participantDidDisconnect(room: Room, participant: RemoteParticipant) {31print ("Participant \(participant.identity) has left Room \(room.name)")32}
When Participants connect or disconnect from a Room that you're connected to, you'll be notified via an event listener.
Similar to Room events, Twilio will send Participant events if the StatusCallback
webhook URL is set when the Room is created. These events help your application keep track of the participants who join or leave a Room.
1// MARK: RoomDelegate23// First, we set a Participant Delegate when a Participant first connects:4func participantDidConnect(room: Room, participant: RemoteParticipant) {5print("Participant connected: \(participant.identity)")6participant.delegate = self7}
To see the video tracks being sent by remote Participants, we need to render them to the screen:
1// MARK: RemoteParticipantDelegate23/*4* In the Participant Delegate, we can respond when the Participant adds a Video5* Track by rendering it on screen.6*/7func didSubscribeToVideoTrack(videoTrack: RemoteVideoTrack,8publication: RemoteVideoTrackPublication,9participant: RemoteParticipant) {1011print("Participant \(participant.identity) added a video track.")1213if let remoteView = VideoView.init(frame: self.view.bounds,14delegate:self) {1516videoTrack.addRenderer(remoteView)17self.view.addSubview(remoteView)18self.remoteView = remoteView19}20}2122// MARK: VideoViewDelegate2324// Lastly, we can subscribe to important events on the VideoView25func videoViewDimensionsDidChange(view: VideoView, dimensions: CMVideoDimensions) {26print("The dimensions of the video track changed to: \(dimensions.width)x\(dimensions.height)")27self.view.setNeedsLayout()28}
Sometimes you need to make sure you're looking fantastic before entering a Room. We get it. The iOS SDK provides a means to render a local camera preview outside the context of an active Room:
1// Use CameraSource to produce video from the device's front camera.23if let camera = CameraSource(delegate: self),4let videoTrack = LocalVideoTrack(source: camera) {56// VideoView is a VideoRenderer and can be added to any VideoTrack.7let renderer = VideoView(frame: view.bounds)8}9if let camera = TVICameraCapturer(source: .frontCamera),10let videoTrack = TVILocalVideoTrack(capturer: camera) {1112// TVIVideoView is a TVIVideoRenderer and can be added to any TVIVideoTrack.13let renderer = TVIVideoView(frame: view.bounds)1415// Add renderer to the video track16videoTrack.addRenderer(renderer)1718self.localVideoTrack = videoTrack19self.camera = camera20self.view.addSubview(renderer)21} else {22print("Couldn't create CameraCapturer or LocalVideoTrack")23}
You can disconnect from a Room you're currently participating in. Other Participants will receive a participantDisconnected
event.
1// To disconnect from a Room, we call:2room?.disconnect()34// This results in a callback to RoomDelegate#roomDidDisconnect(room: Room, error: Error?)56// MARK: RoomDelegate78func roomDidDisconnect(room: Room, error: Error?) {9print("Disconnected from room \(room.name)")10}
The Video SDK will raise notifications when a Room is reconnecting due to a network disruption. A Room reconnection is triggered due to a signaling or media reconnection event.
1// MARK: RoomDelegate23// Error will be either TwilioVideoSDK.Error.signalingConnectionError or TwilioVideoSDK.Error.mediaConnectionError4func roomIsReconnecting(room: Room, error: Error) {5print("Reconnecting to room \(room.name), error = \(String(describing: error))")6}78func roomDidReconnect(room: Room) {9print("Reconnected to room \(room.name)")10}
To keep a Room connection running in the background, select the Audio, AirPlay, and Picture in Picture mode from the Capabilities project settings page in Xcode.

Twilio Video requires user permission for features like sharing video from the camera or audio from the microphone. Consider how your applications might function with reduced functionality in case some permissions (for example, the camera) are declined.
Friendly name | Privacy usage description key | iOS version | Recommendation |
---|---|---|---|
Camera | NSCameraUsageDescription | All | Request permissions using AVCaptureDevice.requestAccess(for:completionHandler:) before calling TwilioVideoSDK.connect(options:delegate:) with a TVICameraSource . |
Microphone | NSMicrophoneUsageDescription | All | Request permissions using AVAudioSession.requestRecordPermission() before calling TwilioVideoSDK.connect(options:delegate:) when Participants publish or subscribe to audio tracks with TVIDefaultAudioDevice . Custom audio devices do not require microphone permissions for playback only use cases. See video-quickstart-ios/issues/207 for more information. |
Local network | NSLocalNetworkUsageDescription | 14.0+ | This permission isn't recommended unless your app is already using NWConnection APIs on the local network. |
When an application is put into the background, both the signaling and media connections close, which triggers the reconnecting delegate method. This occurs when connected to a Room with no shared audio tracks.
The Twilio Video API allows you to control your video applications from your backend server via HTTP requests.
Learn more about the Video API.
To enable debug level logging, add the following code in your application:
TwilioVideoSDK.setLogLevel(.debug)
Providing debugging information helps us diagnose and respond quickly. When submitting issues or support tickets, include the following information:
- Description: Describe the issue.
- Steps to reproduce: List the steps required to reproduce the issue.
- Code: Include relevant code snippets that would help in reproduction and troubleshooting of the issue.
- Expected behavior: Describe what you expected to happen.
- Actual behavior: Describe what actually happened.
- Reproduction frequency: Indicate how often the isssue occurs in percentage (for example, 50% of the time).
- Logs: Include any log output generated when the issue occurs.
- Video iOS SDK version: Include the version of the Video iOS SDK where this issue occurs.
- Xcode version: Include the version of Xcode where this issue occurs.
- iOS version: Include the version of iOS where this issue occurs.
- iOS device: Include the details of the iOS device where this issue occurs.
- Room SID: Include the Room SID. It can be useful for tracing backend issues.
After gathering the required information, you can create a GitHub issue for the Twilio Video iOS SDK or the Twilio Video iOS Quickstart app, or open a support ticket through the Twilio Help Center Assistant.