This documentation is for reference only. We are no longer onboarding new customers to Programmable Video. Existing customers can continue to use the product until December 5, 2026.
We recommend migrating your application to the API provided by our preferred video partner, Zoom. We've prepared this migration guide to assist you in minimizing any service disruption.
This guide introduces the concept of Twilio Video Rooms and helps developers decide which type of Room is most appropriate for their use-case:
This guide also introduces the different alternatives for creating Rooms as well as their advantages and drawbacks:
RTC (Real-Time Communication) services are typically architected in two layers:
In Twilio Programmable Video, signaling always takes place between clients and the Twilio's cloud, which orchestrates the communication. Media in turn may be mediated by Twilio, but might also be exchanged directly among clients, depending on the type of Video Room.
The notion of a Room is central to Twilio Programmable Video. Intuitively, a Room represents a virtual space where end-users communicate. Technically, a Room is a computing resource that provides Real-time Communications (RTC) services to client applications through a set of APIs. More specifically, a Room provides:
Video Rooms are based on a publish/subscribe model. This means that a Participant can publish media Tracks to the Room. The other Participants can then subscribe to such Tracks to start receiving the media information.
Twilio Programmable Video exposes four types of Rooms with different capabilities: WebRTC Go Rooms, P2P Rooms (Peer-to-Peer ), Group Rooms, and Small Group Rooms.
Small Group Rooms is a legacy Room type and Group Rooms is the recommended Room type for developers creating multi-party applications.
A WebRTC Go Room (aka "Go Room") can be used for one-on-one video calls. Participant minutes and TURN server usage is FREE. Go Rooms use a peer-to-peer topology and are similar to P2P Rooms. However, the maximum number of participants in a Go Room is two. There can be a maximum of 500 concurrent participants at a time per account; for example, 250 rooms with 2 participants.
In a Peer-to-Peer Room (aka "P2P Room"), Participants exchange media directly so that:
The following picture illustrates the architecture of a P2P Room.
As seen above, in a P2P Room clients need to send their media streams once per subscriber. As a result, upstream bandwidth (and typically battery consumption) scales as n-1, where n is the number of Participants. Because of this, P2P Rooms do not scale well with n.
For best video quality, we recommend that P2P rooms have no more than 3 participants in a video call (or 4 participants with low-quality video). For audio-only calls, P2P rooms can have up to 10 participants.
In a Group Room, Participants exchange media through Twilio. In a Group Room:
The following picture illustrates the architecture of a Group Room.
As shown above, in a Group Room, clients only need to publish their media tracks once to the SFU, which clones and routes the media to the correct subscribers. Because of this, upstream bandwidth and battery consumption are independent of the number of Participants in the Room.
The following table illustrates the main properties of the different Twilio Rooms:
Go Room | P2P Room | Group Room | |
---|---|---|---|
E2E encryption | Yes | Yes | No |
Upstream BW scales with1 | n-1 | n-1 | Constant |
Downstream BW scales with1 | n-1 | n-1 | n-1 |
Screensharing supported | Yes | Yes | Yes |
Audio/Video/Data Tracks | Yes | Yes | Yes |
Max Participants | 2 | 3** | 50 |
Rooms REST API | Yes | Yes | Yes |
Ad-hoc Rooms | Yes | Yes | Yes |
Participants API | Yes | Yes | Yes |
Published Track API | Yes | Yes | Yes |
Codec Preferences | Yes | Yes | Yes |
VP8 Simulcast | No | No | Yes |
Dominant Speaker Detection | No | No | Yes |
Network Quality API | No | No | Yes |
Track Subscription API | No | No | Yes |
Recordings | No | No | Yes |
Compositions | No | No | Yes |
PSTN Interoperability | No | No | Yes |
Track Priority API | No | No | Yes |
Network Bandwidth Profile API | No | No | Yes |
*n denotes the number of Subscribers that, by default, is the same as the number of Participants
**Can support up to 10 audio-only participants, but max 3 participants recommended when video is published
There are two alternatives for creating Rooms: The Rooms REST API and Ad-hoc Rooms
Developers can create Rooms by POST
ing an HTTP message to Twilio. The Rooms REST API documentation provides reference information as well as examples on how this can be done for all Room types. Creating Rooms through the REST API should only be done when the additional flexibility the API provides is needed; otherwise, using Ad-hoc Rooms will help your application scale more effectively. For more information, see the Guide to Scaling Applications.
Rooms created using the REST API comply with the following:
Rooms can also be created just-in-time when the first Participant connects. When a Room is created that way, we say it is an ad-hoc Room. This is the recommended way of creating rooms, because Ad-hoc Rooms allow you to create many Rooms in a short period of time, and they allow you to create a Room without having to make a REST API call. You can scale with REST API Room creation, but you will have a limitation around burst creation of Rooms. For more information on this, see the Guide to Scaling Applications.
In order to use ad-hoc Rooms, developers must enable Client-side Room Creation in the Twilio Console Room Settings:
Ad-hoc rooms will be configured based on the Room settings you have configured in the Twilio Console. Before enabling Client-side Room Creation, you should verify that the additional settings in the Console accurately represent the settings for the Rooms that you would like to create. For example, you should make sure that Room Type represents the type of Room you would like all ad-hoc Rooms to be; when an ad-hoc room is created, it follows the configuration settings in the Twilio Console.
Make sure to press Save when you are doing making changes to the configuration in the Twilio Console.
Once that's done, a Room with the specified type will be created as soon as a Participant SDK connects. For example, the following code snippet illustrates how to do this in JavaScript:
1connect('$TOKEN', {name: 'myFancyRoomName' }).then(room => {2console.log(`Successfully joined a Room: ${room}`);3room.on('participantConnected', participant => {4console.log(`A remote Participant connected: ${participant}`);5});6}, error => {7console.error(`Unable to connect to Room: ${error.message}`);8});
Notice that a Room name must be specified. Names of active Rooms must be unique. Subsequent Participants connecting with that name will join that Room instead of creating a new one.
Ad-hoc Rooms comply with the following:
The following table illustrates the main differences between Ad-hoc Rooms and Rooms created using the REST API:
REST Rooms | Ad-hoc Rooms | |
---|---|---|
Room creation method | POST request | SDK connect primitive |
Room creation time | When POST is received | When first participant connects |
First join timeout | Configurable, 5 minutes by default | NA |
Last leave timeout | Configurable, 5 minutes by default | 0 |
Max Participant duration | 24 hours | 24 hours |
Max Room Duration | 24 hours | 24 hours |
There are some call and conference use cases where video is not required at all. For these audio-only use cases, a Group Room can be configured for audio only such that a lower price is applied to the Participant Minutes. To configure a Group Room for audio only, set the AudioOnly
field to true
when creating the Room via the REST API. Alternatively enable the Audio Only setting in the Twilio Console Room Settings, which will default all created Rooms to audio-only.
When a Group Room is configured for audio-only, data tracks can still be published, however an attempt to publish a video track will result in a client error.
Small Group Rooms is a legacy Room type and Group Rooms is the recommended Room type for developers creating multi-party applications.
Small Group Rooms behaves functionally the same as Group Rooms with the exception that Small Group Rooms is limited to a maximum of 4 participants. The price for Group Room participant minutes is the same as Small Group Room participant minutes.
Want to get started with Rooms? The following links may help you: